Version 0.9 : 13 Oct 1996 Put the thing together in 3 nights of hacking... now waiting for bug reports. Version 1.00 : 16 Oct 1996 Fixed a bunch of bugs, added the whole messagearea thing + the resources. Version 1.01 : 2 Nov 1996 Added the arrow keys to move the brick around, and a key to drop one step down. Fixed a glitch in the README. Version 1.10 : 8 Nov 1996 Made the server auto-speedup the game, and added -nospeedup to toggle it off. Added -norestart and -nospeedup to xtris (just passes them to the server). Added a counter for the lines in the current game, and for the number of games the player has won, as well as a button, key and X resource to reset the games counter. Increased the size of all buffers in xtris from 1k to 4k after some overflow errors were reported. Made the bot modular so it the decision algorithm can be modified on its own easily, and replaced it with a much better version. Added a -test mode for the bot that just tests how good the automatic player is. Clicking on the Next zone toggles displaying the next brick. Rewrote the docs about the client/server protocol. Version 1.0.1 of the client/server protocol : 8 Nov 1996 Added the optional argument to OP_NEW, and the commands OP_ZERO and OP_WON. This is mostly compatible with the old protocol, except that with new clients and an old (1.0.0) server the game counters will never increase. Version 1.11 : 9 Nov 1996 Added -daemon to xtserv. Version 1.12 : 9 Nov 1996 Bugfix in the automatic increasing of levels (could coredump xtris). Version 1.13 : 10 Nov 1996 Cosmetic fix in the text entry areas. Bugfix in the growing of lines that would cause the display to be incorrectly updated on other players' screens. Added more buffering in xtris and xtbot to group write()s to the server. Version 1.14 : 29 Mar 1997 Added the -n command-line option to specify the nick, and the "name" resource. Changed a few variable names which conflicted with BSD 4.4 systems like FreeBSD. Version 1.15 : 14 Dec 1997 Bugfix in the window resize code; resizes didn't work with mwm or CDE.