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Description du poste:
Job Description:
Main challenge
Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it).
What it means on a daily basis
* Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems.
* Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department.
* Work with design to ensure economy systems are aligned with other systems, not just co-existing.
* Build and maintain progression models in Excel to predict how players evolve over time.
* Design testing setups and player profiles, then compare expected vs. actual progression.
* Identify where progression breaks down (too fast, too slow, irrelevant rewards, dead systems).
* Help define tracking needs so we can actually understand what players are doing.
* Analyze data and adjust balancing to improve retention and long-term engagement.
* Keep an eye on how other games solve similar problems-both inside Gameloft and outside.
What success will look like
* Players don't just follow quests - they set their own short and mid-term goals
* The economy gives a reason to engage with multiple systems, not just one dominant loop
* Progression feels consistent and readable, without sudden walls or meaningless rewards
* New content (dragons, features, expansions) plugs into the economy without breaking it
* We avoid both extremes: players running out of things to do or feeling forced to grind
Who you would be working with
* Creative Director
* Game Designers
* Product Managers
* Product / Monetization stakeholders
* Data / Analytics
* UI/UX
* Production
Your recruitment journey
* First interview: discussion around experience and approach
* Test: progression / economy case
* Second interview: deep dive on your thinking and tradeoffs
* Final interview: alignment on how you approach player experience vs business needs
Where this role can take you
* Senior / Lead Economy Designer
* Ownership of progression and economy across a live product
* Strong influence on product and liveops decisions
Qualifications:
What you need to succeed
* Experience as Game Economy Designer / Balancer
* Strong analytical thinking - able to break problems into variables and relationships
* Ability to model progression in Excel
* Understanding of different economy models (F2P, premium, hybrid)
* Ability to interpret data and turn it into concrete changes
* Experience working with tracking data
Who you are
* You think in player behavior and systems, not just numbers
* You're comfortable saying "this will break the game economy" even if it's unpopular
* You understand that progression design is often about tradeoffs, not perfect balance
* You can work in an environment where things change and assumptions get invalidated
* You don't default to copying F2P patterns if they don't fit the game
Additional Information:
What's in it for you
Benefits
* Short Friday schedule, so you can start your Weekend at 4pm!
* Hybrid work (2 days /week from the office)
* Medical insurance package, in partnership with Regina Maria Clinic
* 2 months/year of full remote to work from anywhere you want!
* Monthly budget for My Benefits platform
* Extra days off for your birthday, your children`s birthday and company's anniversary. Everyone is celebrated!
Life at Gameloft Bucharest
* Flexibility around core studio hours
* Book your free massage @office, every Tuesday and Thursday!
* Unique creative and professional work culture that values diversity
* Supportive working climate, a team with a free communication style
* Bookster (borrow books for free, delivered in the office)
* All the usual perks: free coffee, free fruits, relaxation area
How to proceed
We can't wait to find our next great team member! Please apply with your CV in English.
#LI-Hybrid
| Origine: | Site web de l'entreprise |
| Publié: | 27 Mai 2026 |
| Type de poste: | Emploi |
| Secteur: | Internet / Nouveaux Médias |
| Langues: | Anglais |
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