Job Description:
Job Description
The Graphics / Visualization Software Engineer is responsible for developing real-time graphical visualizations for driver assist systems with Godot game engine. The role focuses on the implementation of 3D scenes, views and visualization pipelines that represent the vehicle, its surroundings and the behavior of driving assistance functions.
A key aspect of the role is GPU-oriented development, including performance optimization, efficient use of graphics resources and real-time rendering decisions on automotive hardware platforms
Candidate Requirements:
Qualifications
Core competencies:
* Programming skills in C++; or strong experience with other languages preferably C/C#
* Practical experience with game engines, preferably Godot
* Solid understanding of 3D graphics fundamentals, including scene graphs, transformations, cameras and coordinate systems.
* Hands-on experience with GPU-oriented development and real-time rendering.
* Ability to debug, profile and optimize graphics code with a focus on performance and stability.
* Knowledge of low-level graphics APIs such as OpenGL, Vulkan.
Strong advantage:
* Experience with automotive visualization systems such as ADAS, Surround View or driving visualizations.
* Experience with embedded or performance-constrained hardware platforms.
* Scripting skills (e.g.: Python)
Additional qualifications:
* Active university study with active status in Hungary for at least one more year
* English language
* Weekly minimum 20 hours
| Source: | Company website |
| Posted on: | 28 Jan 2026 (verified 12 Feb 2026) |
| Type of offer: | Internship |
| Industry: | Consumer Electronics |
| Languages: | English |