“Senior Gameplay Animator role at Elsewhere Entertainment (Activision) to shape animation vision for a new IP. Requires 5+ years in gameplay animation, strong combat skills, Maya proficiency, and collaboration across teams. Full-time, remote option unclear.”
“Full-time Coordinator role in Santa Monica, CA, supporting Global Partnerships & Premier Experiences. Involves event coordination, partner management, and administrative tasks. Base pay $27.42-$50.72/hour. Requires 1+ year experience in events/marketing. In-office 4 days/week.”
“7-month on-site Data Analyst co-op at Demonware (Vancouver) starting Jan 2027. Analyze gaming data, build dashboards, and collaborate with product teams. Competitive CAD 95,655 annualized pay. Hybrid schedule (4 days in office). Requires SQL proficiency and graduation between Dec 2027-Jun 2029.”
“Expert Engineer role at Activision for Call of Duty's anti-cheat team. Requires 8+ years in C++ development, reverse engineering, and large-scale systems. Base pay $115K–$227K CAD with full benefits. Based in British Columbia, Canada.”
“Demonware (Activision) offers an 8-month onsite co-op in Dublin for software/SRE roles starting Jan 2027. Requires strong Python/C++/Java skills, Linux, and algorithms knowledge. Competitive pay, free games, and office perks included. Apply via demonware.net by Dec 2027.”
“Lead Lighting Artist role at Raven Software (Middleton, WI) for AAA Call of Duty franchise. Requires 8+ years in lighting (2+ in lead role), Unreal/Unity expertise, and mentorship skills. Competitive salary ($99K-$183K), onsite 4-day workweek, full benefits, and relocation assistance if needed.”
“Lead VFX Artist role at Raven Software (Middleton, WI) for AAA Call of Duty franchise. 4-day onsite schedule, 8+ years VFX experience required. Base pay $99,200–$183,520/year. Mentors team, drives visual effects quality, and partners with cross-disciplinary teams. Full benefits included.”
“Lead Technical Program Manager role at Activision in Los Angeles (Pen Factory) office, requiring 7+ years in technical program/product management with data/software experience. Base salary range $114K-$211K annually. Cross-functional leadership in data engineering, analytics, and platform integration. Comprehensive benefits package included.”
“7-month onsite co-op (Jan 2027) at Demonware (Vancouver) for Software Development roles. Competitive CAD 95,655 annual pay, hybrid schedule (4 days in-office), relocation package possible. Requires Python/C++/Java skills, Git, Linux, and algorithms knowledge. Apply via demonware.net by Nov 2026.”
“Part-time, 12-month role in Redmond, WA, supporting office operations and employee experience for Activision. Tasks include workplace coordination, vendor management, onboarding, and event planning. Compensation ranges from $21.99 to $40.67/hour. Benefits include medical, 401(k) match, and paid time off. Full-time hybrid schedule with flexible hours.”
“Quest Designer role at Elsewhere Entertainment (Warsaw) for a new IP. Requires game design experience, technical implementation skills, and cross-functional collaboration. Onsite, 4 days/week. Focus on inclusivity and creative problem-solving.”
Activision | Malmö
|Environnement, Anglais, Polonais
“Producer role at Elsewhere Entertainment (Warsaw) for AAA game development. Requires experience in world-building, production management, and cross-disciplinary collaboration. Onsite 4 days/week, focusing on environment art and content pipelines for a new IP.”
“Producer role at Elsewhere Entertainment (Activision) in Warsaw, Poland. Requires experience in UX/UI production for games, managing schedules, and cross-disciplinary collaboration. Onsite 4 days/week. Focus on accessibility and inclusive design in AAA game development.”
“Temporary Principal Engineer role at Infinity Ward (6 months, onsite in Woodland Hills) for core engine architecture and systems development. Requires 15+ years of C++ game dev experience, shipped game credits, and strong debugging/performance skills. Competitive salary range: $171K–$316K/year.”
“Senior accounting role at Activision Blizzard in Santa Monica, CA. Requires 8+ years in revenue accounting, US GAAP expertise, and ERP system management. Offers $89K-$165K base salary plus benefits, including 401(k) match, healthcare, and relocation assistance. Fast-paced gaming industry environment.”
“Expert Lighting Artist role at Sledgehammer Games (Toronto) for AAA FPS titles. Requires 12+ years in gaming lighting, Maya/Photoshop, Unreal/Unity, and team leadership. Hybrid position with competitive salary ($99K-$183K), benefits, and mentorship opportunities in a collaborative studio environment.”
“Activision Blizzard seeks a Manager - Corporate FP&A in Playa Vista, CA, reporting to Director of Finance. Requires 5+ years in FP&A, Hyperion/Essbase experience, and strong financial modeling skills. Hybrid role with $89K-$165K base salary. Supports AOP, forecasting, and strategic planning for corporate functions.”
“Senior C++ Engine Engineer role at Treyarch (Call of Duty: Black Ops studio) in Vancouver, BC. Requires 10+ years in game engine/runtime development, deep C++ expertise, and AAA console/PC experience. Focus on performance, memory, multithreading, and platform optimization. Onsite 4-day workweek with competitive salary ($115K–$227K CAD) and full benefits.”
“Expert Engine Engineer role at Treyarch (Call of Duty: Black Ops studio) in Los Angeles/Playa Vista or Vancouver. Requires 10+ years in C++ game engine development, AAA console/PC experience, and expertise in performance, memory, multithreading, and optimization. Onsite 4-day workweek with competitive salary ($124K-$229K) and comprehensive benefits.”
“Technical Project Manager role at Demonware (Vancouver, BC) for the Game Services Department. Requires 5+ years of experience, PMP/PRINCE2 certification, and managing global technical projects. Onsite role (4 days/week), with a base salary range of $66,885–$141,330 CAD. Focus on stakeholder management, risk assessment, and cross-team collaboration in a fast-paced AAA gaming environment.”
“Lead Quest Designer role at Elsewhere Entertainment (Warsaw) for a new IP. Manage and guide Quest Designers, align execution with project goals, and collaborate with narrative/level design teams. Requires senior quest design experience, shipped titles, and leadership skills. Onsite, 4 days/week.”
“Lead Level Designer sought for AAA open-world game development at Elsewhere Entertainment. Lead a team to design immersive, engaging environments for single-player and cooperative modes. Requires proven experience in level design, team management, and technical game design. Based in Warsaw, 4 days/week onsite.”