
Useful |
2
“Game Design & Project Management”
Krzesimir P
Sweden, Undergraduate
Design (Fashion, Graphic, Industrial, Web), 2020
Overall
The programme has 2 main focus areas - design and project management. Technically it's 50/50 between the two, but managing in some form is something like 80% of what you do. This looks very similarly to other minors (programming, design, art), where half of the courses is common for all the minors and relates to designing, prototyping, developing games, etc, whereas the other half is learning the minor subject. In case of management minor, it is leadership, management frameworks, agile methodologies, scrum framework, etc.
The whole programme is very hands-on, with multiple projects going on, cross functional team cooperation, and games being designed and/or produced. You learn by doing and failing. There are no exams (or very very few), and the examination usually takes a form of an essay or some kind of retrospective on your work - what you did, what was your thought process, what you learned, what you could have done better, etc. You get a number of projects that you can show off in your portfolio by the end of the education.
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Pros
hands-on experience, practical knowledge and skills, working in cross-functional teams, very open approach to learning,
Cons
abstract, learning outcomes dependant on your engagement, location (Campus Gotland on an island)

Useful |
2
“Game Design & Project Management”
Krzesimir P
Sweden, Undergraduate
Design (Fashion, Graphic, Industrial, Web), 2020
Overall
The programme has 2 main focus areas - design and project management. Technically it's 50/50 between the two, but managing in some form is something like 80% of what you do. This looks very similarly to other minors (programming, design, art), where half of the courses is common for all the minors and relates to designing, prototyping, developing games, etc, whereas the other half is learning the minor subject. In case of management minor, it is leadership, management frameworks, agile methodologies, scrum framework, etc.
The whole programme is very hands-on, with multiple projects going on, cross functional team cooperation, and games being designed and/or produced. You learn by doing and failing. There are no exams (or very very few), and the examination usually takes a form of an essay or some kind of retrospective on your work - what you did, what was your thought process, what you learned, what you could have done better, etc. You get a number of projects that you can show off in your portfolio by the end of the education.
Read more >
Pros
hands-on experience, practical knowledge and skills, working in cross-functional teams, very open approach to learning,
Cons
abstract, learning outcomes dependant on your engagement, location (Campus Gotland on an island)

Useful |
3
“University with a global reputation”
Fouzia S
Sweden, Graduate
Biology, 2023
Overall
Studying abroad as an international student at Uppsala University is demanding but exciting, and obtaining international experience is a crucial tool for entering the global market.
More emphasis on practical skills rather than traditional approaches at university. Professors are active scientists who have the freedom to think for themselves and develop as individuals. Academic success hinges on the ability to communicate effectively.
Genetics and molecular plant science, my first course, broadens molecular features in plants. The small, self-contained project provided an excellent opportunity to think like a scientist and act as a researcher.
Uppsala University hosted a variety of skillful seminars for acquiring hands-on experience in academic writing and using important referencing tools.
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Pros
The world-renowned platform opens the door to numerous research organizations, projects, and firms, broadening the scope.
Cons
There are no short and basic courses that bridge the academic gap between native and non-native pupils.